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Equitas Small Finance Bank Q1 Net Profit ₹183.61 Crore, Total Income ₹2,215.50 Crore

· Free Press Journal

Mumbai: Equitas Small Finance Bank Limited on Friday reported a standalone net profit of ₹183.61 crore for the first quarter of the financial year 2026-27, a significant turnaround from the net loss of ₹223.76 crore recorded in the quarter ended 30 June 2025.

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Financial Performance

Total standalone income for the quarter stood at ₹2,215.50 crore, up from ₹1,940.55 crore in the year-ago period. Interest earned by the bank rose to ₹1,960.40 crore in Q1 FY27, compared to ₹1,648.86 crore in Q1 FY26.

Unity Small Finance Bank's Dahisar Property E-Auction Challenged By Borrower Over Disputed ₹2,059-Crore Recovery Claim

Expenses and Provisions

The bank's total expenses for the quarter ended 30 June 2026 were ₹1,810.77 crore. Provisions (other than tax) and contingencies amounted to ₹160.66 crore during the quarter.

Asset Quality

Gross Non-Performing Assets (NPAs) were reported at ₹1,100.39 crore as of 30 June 2026, with Net NPAs at ₹318.94 crore. The percentage of Gross NPA to Gross Advances was 2.42%, and Net NPA to Net Advances stood at 0.71%.

AU Small Finance Bank Reports Standalone Net Profit Of ₹79.59 Crore In June Quarter

Capital Adequacy and EPS

The Capital Adequacy Ratio (Basel-II) was 19.44% for the quarter. Earnings per share (basic and diluted) were ₹1.61 for the quarter ended 30 June 2026, improving from a negative ₹1.96 in the year-ago period.

Issue Proceeds Utilisation

The bank confirmed that issue proceeds from Non-Convertible Debentures (NCDs) totalling ₹1,000 crore (₹500 crore due December 2024 and ₹500 crore due July 2025) have been fully utilised for their intended purpose, with no material deviation from the offer document.

Board Meeting

The Board of Directors' meeting commenced at 11:00 hours and concluded at 14:45 hours on 28 July 2026.

Disclaimer: This report is based on the company's filed financial results (standalone or consolidated, as applicable) and is intended solely for informational purposes. It does not constitute investment advice or a recommendation to buy, sell or hold any security.

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Judge finds Met guilty of racism because black officers are more likely to have promotions cancelled

· Daily Mail

Xbox Speaks Out After Double Fine Lays Off 25 Percent of Staff in Transition to Independent Status

· IGN

Double Fine, best known for creating the 2005 platform game Psychonauts, has laid off 25.6% of its staff three weeks after Xbox’s massive restructuring efforts were revealed.

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The studio announced the layoffs on July 28, 2026, confirming that this downsizing was a direct result of becoming an independent company after Xbox unloaded them as part of its own restructuring earlier this month.

“As a small, tightly-knit team, these actions are not taken lightly,” a statement from Double Fine reads. “Only the survival of our studio would ever make us consider such a painful action. Our transition to becoming an independent company also means becoming a size that we can sustain. The people we are losing were all important. They all made an impact on our games and culture, and they will be missed. We are committed to supporting each affected person as best as we can, and we thank them for their hard work and commitment to the creative spirit we cherish here at Double Fine.”

Xbox also released a statement about the layoffs, confirming that the studio fully returned to its independent status earlier this week, keeping their “IP, catalog, and runway for their next games.”

“As they begin their next chapter as an independent studio, we look forward to seeing what they create next. Double Fine is now fully independent and manages its own operations,” a spokesperson said to Kotaku.

As revealed by Jason Schreier, Double Fine is a roughly 90-person team, meaning that around 25.5% of staff was cut as the studio shrinks back to a manageable size to match its independent status.

Double Fine’s self-management, as well as that of Compulsion Games (We Happy Few, South of Midnight), was revealed earlier this month. Both studios got to keep their IPs in the transition, with each thanking fans for their continued support and promising to share updates on future projects at a later date.

This isn’t the first time either development house has been independent; in fact, both were founded as indie studios at the start, with Double Fine famously founded by LucasArts alum Tim Schafer in 2002.

On July 6, 2026, Xbox CEO Asha Sharma sent out an internal email to staff announcing the most “significant” restructuring in the company’s history that would impact thousands of employees. 3,200 were on the chopping block, with 1,600 laid off that day. As noted by IGN’s Wesley Yin-Poole, this means about one-fifth of its staff will be impacted, as well as numerous studios Xbox purchased during its infamous buying spree over the last five years.

“I want Xbox to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect,” Sharma wrote in her email. “I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.

“History is full of companies that mistake longevity for inevitability. We will not be one of them.”

Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.

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